Simmons' Surprise 3
DEPARTMENT OF THE ARMY
HEADQUARTERS INDEPENDENT GAMING GROUP
INDEPENDENT GAMING TACTICS COMMAND
From: Col O. Hebron
(Intelligence Officer, IGTC, S-3 )
Capt. it has come to our attention through Army intelligence that insurgent forces have acquired the MLRS BM-21 Grad's from unknown suppliers. Our agents have tracked the elements transporting these vehicles to the mountains west of Zargabad. It is of the utmost importance that we destroy these vehicles before the insurgents even have time to do their preliminary testing. You will be inserted in the area with moderate resources with the inclusion of Littlebird, Chinook and Blackhawk helicopters. You are to establish a search pattern in conjunction with the air elements to locate and destroy the enemy's long-range artillery capabilities. Time is a limiting factor. The intelligence network have reported that they are capable of rapidly deploying these weapon systems. When threatened they will not hesitate to use the equipment at targets of opportunity. It is unlikely that our presence will go unnoticed for long and we must expect the enemy using the weaponry as soon as they are capable. There are a multitude of targets in the area for the insurgents to decimate with these weapons. I assume then Capt. that you are aware of the stakes. Happy hunting and Godspeed.
Time of deployment: 06:00 local time
As per the newest SIGINT intercepts, we now have to presume the presence of hostile AA elements within the region.
As for the situation on the ground - our ANP allies have notified us that they have apprehended a IS collaborator.
He is being held in a police station in Loy Manara. We have been informed that he was transferring weapons and was carrying a manifest with him.
Retrieve the manifest and relay the info to Intel for analysis.
- Retrieve the manifest to obtain possible info.
- Find and destroy insurgent aquired BM-21 to prevent use against civilian and strategic targets
- Destroy BM-21's before 20.00h GMT player time
- US Army desert as per mission start defined loadout
- Weaponry as per SOP and resupply availability
- Possible old style tanks