Congratulations on being accepted into the recruit training platoon, this handbook contains links to all basic aspects of our Standard Operating Procedures (SOP) for recruits taking the Basic Combat Infantry Qualification (BCIQ) Theory and Practical Assessments. It is advised that you read this document and it's links or its corresponding video guides before taking BCIQ1 & BCIQ2. As always, if you have any further questions, don't hesitate to contact your Drill Instructors.
- 1 Basic Combat Infantry Qualification
- 2 Subjects Covered & Expectations
- 2.1 Everyone is a Rifleman
- 2.2 Basic Navigation
- 2.3 Basic Communication
- 2.4 Rules of Engagement
- 2.5 Fireteams
- 2.6 Buddy Teams
- 2.7 Formations
- 2.8 Staying Alive
- 2.9 Cover & Concealment
- 2.10 Movement
- 2.11 Situational Awareness
- 2.12 The Firing Range
- 2.13 Types of Fire
- 2.14 Specific Weapons
- 2.15 Convoy Operations
- 2.16 MOUT & CQB
Basic Combat Infantry Qualification
Before starting BCIQ you must have completed the DI Interview.
Theory Test (BCIQ1)
Take BCIQ1 now
Now that you've completed your DI Interview, once you are sure you understand all topics mentioned in this handbook, you are ready to take BCIQ1. This test aims to test your knowledge of IGT SOP, you can complete it at any time. Don't forget that we want you to pass - so don't hesitate to contact an instructor at any time if you have any questions about the theory.
- The test takes up to 25 minutes
- The maximum mark is 101
- You need to score 86 to pass
- Your instructor will contact you with your results, as well as go through any incorrect answers
Practical Assessment (BCIQ2)
On the successful passing of BCIQ1, you'll be invited to attend a real patrol as part of a live exercise lead by an Instructor, along with other recruits.
In the live exercise you are expected to demonstrate all of the tactics, knowledge and skills that the Drill Instructors and training programme have transferred to you during your time as a Recruit. Your Drill Instructors will be watching from vantage points and using 'head-cam' feeds to monitor your progress during the live exercise.
- (MAJ) Communicate according to SOP Communication
- (MAJ) Perform a radio check
- (MIN) Report back any situation that requires reporting to command
- (MAJ) Get in a fireteam formation in a reasonable time
- (MAJ) Stay in fireteam formation
- (MIN) Communicate a lagging element in a formation
- (MIN) Change from one formation to the other in a reasonable time
- (MAJ) Communicate contact reports while covering their appropriate sectors
- When moving
- (MAJ) use appropriate cover and concealment,
- (MAJ) use successive and alternating bounding overwatch.
- When on the firing range employ types of fire appropriately with specific weapons
- (MAJ) Assault rifles: point fire
- (MAJ) Light machine guns: suppressive fire
- Communicating the use of dangerous weapons:
- (MAJ) rocket launcher
- (MAJ) grenades
- (MAJ) Employ smoke grenades to conceal object from a certain direction
- (MIN) pistols, grenade launcher
- When moving in a convoy
- (MAJ) Keep the correct spacing
- (MIN) Communicate about convoy speed
- (MIN) Communicate about falling behind
- (MAJ) Employ the herringbone tactic
- (MAJ) Respond appropriately to ambushes
- (MAJ) Respond appropriately to convoy command REVERSE
- (MAJ) Respond appropriately to convoy command BACK
- (MAJ) Perform a simple rifleman SITREP
- (MAJ) Perform a simple rifleman ACE report
- Clear a compound in a reasonable time while:
- (MAJ) Planning the breach and clearing accordingly
- (MAJ) Performing the breach and clearing accordingly
- (MAJ) Communicate the breach and clearing accordingly
- (MAJ) Cross dangerous urban area’s employing the correct tactic
Passing & Failing
We want everyone to pass basic training, but the Basic Combat Infantry Qualification is only given to those who can put in the effort and show the dedication to their unit. It is possible to fail both BCIQ1 and BCIQ2, but we will always do our best to help you so that you pass second time round.
Subjects Covered & Expectations
Everyone is a Rifleman
Also available via the Everyone is a Rifleman Training Video
As a rifleman, you are the most fundamental element of our combat power. The purpose behind basic training is to teach you the basics of what we do, your ability to demonstrate this is a key factor in the survival of yourself, your fireteam, your squad and ultimately the battalion. Every person plays a role in the bigger picture, this makes us only as strong as our weakest link. Our aim is to make even our weakest link into a skilled player.
While you may want to fly planes and helicopters or drive tanks, it is important that you build upon a strong foundation of basic skills and are familiar with the way we operate on the ground if you hope to effectively use such vehicles in the future. All vehicles are oriented around supporting the infantry, and the only way you can be truly effective at this is to know what it's like to be an infantryman to begin with.
Stamina & Load Management
Arma 3 refines stamina into a more significant gameplay factor than in prior games. As in reality, the individual infantryman can only carry so much and still remain capable of sustained action.
Hills and other inclines cause greater fatigue, and fast movement paces like tactical pace and sprinting cannot be maintained indefinitely. Heavy gear is likewise fatiguing to carry, and players must move intelligently with consideration paid to their load and stamina. These changes bring the pace of the battle much closer to realistic levels, and also help to prevent people from attempting to carry too much.
As you fatigue in Arma 3, you'll find yourself gradually slowing down, with actions such as stance changes being influenced by high levels of fatigue. The heavier your gear and pack are, the quicker you'll fatigue. Severe fatigue is indicated by heavy breathing combined with the screen edges pulsing and the whole view blurring periodically. Recovery is brought about by moving more slowly, or stopping entirely. Keep in mind that any movement speed faster than a walk will add fatigue over time - the faster, the quicker it will happen. Moving while prone is particularly fatiguing, as is sprinting.
Weapon Safety, Interaction Systems & HUD Safety Catch
- Always on in Base (Weapons Red)Activate with = Ctrl + ^Weapon can also be slung on back when at ease with the '0' key
- Setup Keys
- Custom Key 1 = "Ctrl Left-Windows" <Self Interaction>
- Custom Key 2 = "Left-Windows" <Subject Interaction>
- Earplugs in!
- Every Ring is a distance from your position
- First 15m
- Second 30m
- (Outer) Last 50m
For the purpose of conducting the first part of training and any potential missions you'll need to know the basics of the AN/PRC-152, it's range, usage and features.
You should be able to:
- Setup the AN/PRC-152 Radio to the desired channel and volume
- Able to transmit using either chat or radio where required
- Able to assign the radio to the required earpiece
- Understand the limitation of radios in regards to range
Rules of Engagement
Review the Buddy Teams SOP
Review the Formations SOP
How an individual moves around the battlefield is the most important aspect of not being shot. Proper movement will keep you alive, whereas sloppy movement tends to result in a lot of unnecessary pain and suffering once the enemy has a chance to contest it.
- Move from cover to cover, or concealment to concealment. If you're under fire, do so in short rushes. Ensure that you know where you're going next before you start to move from your current position.
- Maintain good interval. Bunching up gets people killed. Try to keep at least five meters between yourself and any other players whenever possible. Ten meters is even better.
- Conserve your stamina. If the situation isn't urgent, avoid sprinting, keep a walking or jogging pase.
- Know where to go when contact is made. If you stay aware of your environment, you should be able to instantly move towards cover or concealment if your team encounters unexpected contact.
Dealing with Stamina:
- Monitor your encumbrance. You can see your current encumbrance. level in the inventory screen
- Take reasonable combat loads. A basic fighting load should include around ten magazines, a rifle, first aid kit, and some fragmentation grenades.
- Sprinting everywhere is not the answer. It is easy to fatigue yourself unnecessarily by trying to sustain a high pace of movement for too great a period of time.
- Take a moment to rest between significant moves
- Spread-load supplies. Whenever possible, special supplies like mortar rounds, anti-tank rounds, machinegun ammo, etc, should be spread out amongst many people
Cover & Concealment
Review the Cover and Concealment SOP
Review the Movement SOP
Review the Situational Awareness SOP
The Firing Range
Firing Range Safety
- The RSO (Range Safety Officer) is in charge of the range.
- RANGE IS HOT - RSO will call “RANGE IS HOT”. ALL recruits will repeat command “RANGE IS HOT”. The range is now ready to use. NO ONE shoots until the RSO gives the command to fire.
- RANGE IS COLD - RSO will call “RANGE IS COLD”. ALL recruits will repeat command “RANGE IS COLD”. The range is no longer in use. No one fires. Weapons down.
- DOWNRANGE - RSO will call “DOWNRANGE”. ALL recruits will repeat command “DOWNRANGE”. This is called when someone for any reason has to walk onto the range.
- INSTRUCTION: Prior to starting at any station call range is hot to “open” range and call range is cold when you are done with that station before moving to the next one. Repeat procedure for each station once you start on the ranges.
Types of Fire
Review the Types of Fire SOP
Light Machine Guns
Demonstrate your ability to use an LMG. For target engagement, use 3 round bursts, the only time you use longer bursts is suppressive fire you will fire 5-9 round bursts. Any close contact in a dense wooded or jungle environments would call for longer bursts. Do not watch to see if your target is down. Fire three rounds and move to the next one.
Demonstrate use of Grenade on range When using fragmentation grenades:
- Plan your throw......where is it going to roll?
- Don’t waste on single target
- Once a group is within 100m you should automatically be thinking of deploying grenades
- Communicate it’s throwing by announcing “FRAG OUT!”
- Communicate an enemies and incoming grenade by announcing “GRENADE!"
- Establish with your COC what colours should be used for signalling
- Use to screen movements against enemy and for distraction
- Use (k) to check wind direction before throwing
- Practice, Practice, Practice!
Review the Convoys SOP
MOUT & CQB
Review the Urban Tactics (MOUT) SOP