KAC Act3: Mental Assault
DEPARTMENT OF THE ARMY
HEADQUARTERS INDEPENDENT GAMING GROUP
INDEPENDENT GAMING TACTICS COMMAND
From: ColGen P. Kinn Duk
(Supreme Intelligence Officer, IGTC, K-3 )
Welcome to Abramia.
We're putting you straight to work with clearing out an enemy stronghold in the area before they are able to reinforce it.
The isle in question is well guarded, and needs to be approached with care, as they are sure to have bunkers and patrols across the AO. These are sure to pose a threat to you if not spotted early.
The main target however is an old mental asylum, located in what is now a ruined castle located smack in the middle of the island. It even has a moat, so plan your approach carefully. Additionally there are bound to be smaller "outposts" on the island, and these will need to be destroyed aswell.
Day time mission @ 15:00
Primary Weapons: AK-74N, AK-74N(GP-25), PKM, SVDS. (NPZ/PLUM variant not allowed)
Launchers: RPG-7V2, 9k38 IGLA
- Secure the Island of Blanco at 0803
- Eliminate all hostiles
- Dismantle all outposts/bases in the area
- Assist our forces on the South eastern island
- Contact Crossroads if primary objective is completed
- Follow orders as given to aid in the assault.
* = You'll be given 1 vehicle of this type per mission
- 1x BRM-1K*
- 1x Logistical Truck*
- 3x BRDM-2 (Machinegun)
- 2x BRDM-2 (Konkurs AT)
- ∞x BRDM-2 (Unarmed)
- ∞x Inflatable Boats
- 4x Mi-25
- 2x Mi-8MTV3
- 1x Mi-8MTV3(Heavy)
- ∞x Mi-8MT
- ∞x SU-25K Frogfoot
- US Army
- Light ground vehicles